#pragma once

#include "CoreMinimal.h"
#include "PlayerAnimation.generated.h"

class UPaperFlipbook;

USTRUCT(BlueprintType)
struct FPlayerAnimation
{
	GENERATED_USTRUCT_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Flipbook")
	UPaperFlipbook* IdleFlipbook;
	
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Flipbook")
	UPaperFlipbook* MoveLeftFlipbook;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Flipbook")
	UPaperFlipbook* MoveRightFlipbook;
};
